

The NPC robots that have no impact on the story and are solely there for flavor.I would always go out of my way to talk to Smidge even if I didn’t need the hint because of their banter. Chai and Smidge the hint robot’s relationship.There are so many ridiculous twists and turns that, thanks to unique pacing, allow the player to experience the story in Hi-Fi Rush’s own hilariously absurd way, a way that is unlike any game I’ve experienced in recent memory. There are a few levels in the middle of the game that drag slightly and the engaging story definitely takes a while to warm up, but once Hi-Fi Rush is up and running, it really sings.
HIFI RUSH ART ZIP
For example, when riding a zip rail at the beginning of the game, you are controlling the character up until you travel through a plume of smoke that transitions the game into a 2D cutscene followed by a 3D cutscene which then leaps right back into gameplay without any loading screens. At other times, it’s used cinematically to further the plot in ingenious ways. Most of the time in Hi-Fi Rush, the pacing is a catalyst for hilarious punchlines.

What makes it so great is the way it seamlessly blends story beats and cutscenes that expertly dissolve from 2D to 3D to gameplay. While the plot is predictable yet delightful, the pacing in Hi-Fi Rush is phenomenal. The way the world feels to navigate is arcade-like and old school which works really well considering each level of Hi-Fi Rush takes anywhere from 20 to 50 minutes to complete and Hi-Fi Rush takes around 12 to 15 hours to beat. Also, instead of being open world like practically every other game these days, Hi-Fi Rush confidently picks a linear level design that feels classic and nostalgic like an early 2000s game. Though this game is definitely enjoyable all in one sitting, if you stay for too long, the unexplainable magic of the moment begins to wear out its welcome. Like a Saturday morning cartoon, the repetitive nature of the gameplay lends itself to consumption in short sittings.

The gameplay of Hi-Fi Rush definitely checks that Saturday morning cartoon box. On top of that, there is a constant introduction of new enemies all the way up to the last stages of the game which works really well to keep things fresh and engaging. As you progress through the game, new abilities and combos that allow you to constantly expand and explore in battle become available at a goldy locks pace. To match the phenomenal story pacing (spoiler alert!) of Hi-Fi Rush, the pacing of gameplay elements is rock solid. For a game that’s been years in the making and nobody saw coming, Hi-Fi Rush is such a shocking masterpiece that feels like a comforting Saturday morning cartoon in more ways than one. In short, Hi-Fi Rush is an action rhythm game made by Tango Gameworks who also made Ghostwire Tokyo and The Evil Within (which is absolutely wild). It’s not surprising if you haven’t heard of Hi-Fi Rush since it was shadow-dropped on a random Wednesday during an Xbox Developer Direct. Add some rhythm-based combos, a comic book/cell-shaded art style, a wicked soundtrack, and you’ve got Hi-Fi Rush.

Picture the action and graphics of Sunset Overdrive with the comedy of Ratchet and Clank. Hi-Fi Rush is the secret Insomniac Games game we never got. Try something else? Okay, take Rock Band and mix it with Psychonauts and Scott Pilgrim vs. Remember the Miss Ruby rhythm-based boss battle in Sly Cooper and the Thievius Raccoonus? It’s like that but an entire game. Here’s my best swing at helping you understand what Hi-Fi Rush is.
